![]() But not only are there more classes to choose from, each one also starts with their own unique weapon, so you don't have to rely on the boring ol' pistol for the first few rounds. Most notably, there is now a lot more of them to choose from, and the classes that have made a return are much more complex than before. While the Zeds might be more or less identical to their Killing Floor 1 counterparts, the sequel has brought with it some rather drastic changes to the player classes. ![]() The current batch of Zeds is perfectly fine, I just want even more of them to mow down! Or in other words, have a certain percentage of the rocket-launcher guys spawn as the alternative, thus making the general gameplay much more reactive and chaotic, and conversely, much more enjoyable! This isn't too big of a deal because the current roster of mutated abominations encompass pretty much the entire spectrum of video game enemies, but its still a bit disappointing to not see at least a couple of variations.įor example, instead of having dudes with giant flame-spewing rocket-launchers, perhaps they could sometimes lob poisonous grenades that create ground based hazards. ![]() The only real complaint I have with the general concept is that Killing Floor 2 didn't add any new ZEDs (the aforementioned monsters) - its still the same bunch of creepy crawlies from the original. Its a very simple concept, and one that was proven to work perfectly fine in Killing Floor 1, and as such I'm very glad to say that it works great in Killing Floor 2 as well. With each and every monster you slay you will be awarded with a small bit of currency, which you can then spend on upgrades, new weapons, and explosive accessories in order to ensure you can dispose of the next batch with even greater efficiency! And that's pretty much it, you just fight waves of baddies until you either defeat the final boss, or make a colorful blood splatter on the floor. Since your enemies come in massive hordes of rather diverse beasties the focus is placed primarily on teamwork and positioning, as the team that can cover each other is a team that will live to see the light of day. In case you were wondering, the answer to that last one is: "pretty damn awesome!"īut first things first, what in the world is Killing Floor 2 anyway? To put it in the most basic terms, its a co-op shooter that pits you against ever-increasing waves of mutants and monsters. Could it possibly match the excellence of the original, what does it bring in terms of gameplay innovations, and more importantly, how glorious does the flamethrower look in these fancy new HD graphics? Well, let's go and find out! Given how much I love the original I must admit I was rather ecstatic when I heard that Killing Floor 2 has finally left the confines of Early Access a couple of days ago. I was having way too much fun to worry about such nonsense, and before I knew it, I was hooked! But as time went by, and the pile of charred corpses grew ever larger, I completely forgot I was supposed to hate Killing Floor. ![]() While I initially hated its guts due to the simplistic design and lack of any sort of story campaign, the Firebug class and its amazingly realistic flamethrower kept me from simply uninstalling it. I've spent well over a hundred hours playing the original Killing Floor, a fact that I consider quite amusing given that I bought it by pure accident during a Steam Sale many moons ago.
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